Simulation Design and Gaming

Award: Associate of Applied Science
Degree Code: SOGR
Number of Credits: 60

Program Description

The Simulation Design and Gaming degree provides high quality, hands-on, career education in the areas of interactive and 3D design. Students will complete the process of developing 3D animation, visualization, simulation, and interactive experience. The program will prepare students for initial employment, career advancement, and transfer to four-year colleges and universities.

Transfer Information

Cecil College has articulation agreements with Maryland and regional four-year colleges and universities. Click on "Transfer Opportunities" in MyCecil under the Advising Tab for a list of transfer pathways. In addition, transfer information is available through ARTSYS (The Articulation System of Maryland). Contact your advisor for detailed information.

Required Courses

General Education Requirements
Number Title Credits
ARTS/HUM Arts and Humanities Elective [H] 3
EGL 101 Freshman Composition [E] 3
EGL 102 ​Composition and Literature [H] ​3
GEN ED General Education Elective 3
MAT Math Elective [M] 3-4
SCI Lab Science Elective [S/SL] 4
​SOC SCI​ ​Social Science Elective [SS] ​3
Program Requirements
Number Title Credits
EGL 112 or
EGL 211
Script Writing
Technical Writing
3
VCP 116 Digital Imaging I 2
VCP 117 Digital Imaging II 2
VCP 136 Multimedia Production I 4
VCP 151 Introduction to Game Design 4
VCP 218 Introduction to 3D Modeling and Animation 4
​​VCP 219 or
VCP 225
​3D Modeling for Real-Time Environments
3D Character Rigging & Animation
​4
VCP 279 or
VCP 289
Professional Portfolio Production
Internship I
4
Program Electives - Select 11 Credits
Number Title Credits
​ART 105 ​Illustration, Materials and Techniques ​3
ART 130 ​Drawing I [H] ​3
ART 180​ ​Basic Photography [H] ​3
​ART 181 ​Introduction to Movie Making [H] ​3
ART 183​ ​Digital Illustration I ​4
​ART 230 ​Drawing II [H]​ ​3
ART 231 ​Portrait​ Drawing ​3
ART 232 ​Figure Drawing ​3
VCP 101 ​Photography I ​4
VCP 118 Digital Imaging III 4
VCP 119 Digital Imaging IV 4
​VCP 162 ​Mobile Application Design ​4
​VCP 210 ​Video Production I ​​4

Recommended Sequence

The following is a recommended sequence of courses for completing this program as a full-time student. Developmental and prerequisite course requirements, credit load, and/or course availability may affect a student’s individual progress. Students should consult their degree audit at MyCecil or an academic advisor for individual degree planning.

Fall I (16 credits)
ART/VCP​ ​Program Elective
EGL 101 Freshman Composition
GEN ED General Education Elective
​SOC SCI ​Social Science Elective
VCP 116 Digital Imaging I
VSP 117 Digital Imaging II
Spring I (15 credits)
ARTS/HUM Arts and Humanities Elective
​EGL 102 ​Composition and Literature
​MAT Math Elective
​ART/VCP ​Program Elective
ART/VCP Program Elective
Fall II (15 credits)
EGL 112 or
​EGL 211
Script Writing
Technical Writing
SCI Lab Science Elective
VCP 136 Multimedia Production I
VCP 218 Modeling and Animation I
Spring II (14 credits)
ART/VCP Program Elective
VCP 279 or
VCP 289
Professional Portfolio Production
Internship I
VCP 151 Introduction to Game Design

Program Outcomes

Upon successful completion of this program, students will be able to:

  • Vocalize and document critical remarks in regards to a project's quality, aesthetics, and basic requirements
  • Develop a production process to complete consistent quality designs in an appropriate amount of time
  • Demonstrate the ability to utilize a variety of industry standard hardware and software to produce aesthetically pleasing designs
  • Produce two-dimensional and three-dimensional content that is optimized for animation, film, or interactive media
  • Develop basic to intermediate-level computer code that is appropriate for multimedia and interactive presentations
  • Create a portfolio that demonstrates solid foundational art skills as well as intermediate-level technical knowledge

Career Opportunities

Software engineer, graphics programmer, 2D/3D artist, game developer, animator in government agencies, computer consulting firms, advertising firms, gaming/gambling industries.​​